GB Feature: Age of Decadence Interview

We had the opportunity to chat with Iron Tower Studios lead designer Vince D. Weller about the team's upcoming turn-based isometric CRPG, Age of Decadence. A snippet:
GB: How varied will the game's weapons and armor be? Will there be different qualities of the same weapon or armor and will items deteriorate with use?

Vince: 32 unique weapon models, 8 helmet & armor models, and 4 shield models. Multiply it by 5 different metal types (i.e. bronze short sword, iron short sword, steel..), not to mention numerous crafting upgrades (masterwork, balance, edge, flaming, poison, etc). You can easily craft a simple bronze hammer into a deadly weapon far superior to average steel hammers, for example.

The items don't deteriorate with use and are always in mint condition. We did a survey long time ago and asked 3 questions:

Is it fun to repair armor and weapons in games?
Did you like that feature in games that had it (Arcanum, Morrowind, Diablo 2)?
Did you miss that feature in games that didn't have it (Fallout, Baldur's Gate, ToEE)?

The answers were mostly (no).

You'll also find four exclusive screenshots within the interview, so be sure to check 'em out.