Camelot Grab Bag Q&A

Mythic's Sanya Thomas has once again posted her weekly Grab Bag Q&A on the Camelot Herald, this time answering questions about instancing the Labyrinth dungeon, upcoming crafting changes, and more.
Q: 1.85 is awfully light on class fixes so far. Is this it?

A: Yes, most likely. BUT:

- This does *not* count as the full (turn) for the classes we started working on before one of our best programmers went on paternity leave and we changed class designers. That leads to:

- We started working on changes, and then the class balance designer changed projects. The Red-Headed Stepchild is the best possible replacement, but changing horses mid-patch had an effect on our process. I had hoped we would be able to catch up faster, but. anyway, we realized we were making avoidable mistakes and held off making some of the major changes we were considering.

I'm really sorry, guys, but this was the soonest I could let you know what was going on. We had so much hoped otherwise, but I am now fairly certain that 1.85 won't have more substantial changes. But, again, this patch is not anyone's (specifically the archers') full turn at bat. Those patches will still come, but not in 1.85.

Side note: This has been a very strange, unusual, and I dearly hope unrepeatable summer. A lot of things happened all at once, things that won't ever happen again. I mean, we can only be bought by EA once, right? And now that EA has bought us (and is busily recruiting programmers) we'll be big enough that we can better absorb staff changes and the unexpected.