RPG Roundtable #6, Part One
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Many old RPGs stand the test of time admirably - well, as long as you have a tolerance for dated graphics. They sometimes had a scope you just don't see any more. There was a lot more exploration, side quests, and things could be huge (perhaps too huge, honestly). Content was bloody cheap back then; a designer with a great idea could cheaply implement that vision until really late in the project. Even if it required a new art asset, you could buy some gullible... I mean, "kind-hearted"... artist a pizza and boom, you got your shiny new 2D sprite. Players also had the expectation that they didn't have to see every little thing in the game; something could be a snazzy text description. So, old games could tap into the power of a player's imagination like books do.