RPG Codex's 2006 Year in Review
-
Category: News ArchiveHits: 1057
Bioware's younger brother kinda saved the year with Neverwinter Nights 2, which could be described as Baldur's Gate 2 meets Icewind Dale 2, which is great, because these are my favourite games. From Baldur's Gate we’ve got the epic story reflecting the choiceless life of the Chosen One, and from Icewind Dale 2 we’ve got endless waves of enemies and more combat than in Halo, which is another of my favourite games, so I'm pretty sure we are dealing with an instant classic and a game of the year material here. Any game that features a githyanki proctologist [spoiler] who will remove a two handed sword that got stuck in your ass during a questionable anal game when you were a child [/spoiler] has gotta be good. Don't worry about getting lost in the game though, it's one of the most linear games I've ever seen, and even individual maps feature super linear maze-like designs, firmly leading you in circles to your destinations through waves of unavoidable enemies. Every now and then you are given a dialogue option that can help you avoid 5% of combat in an area, to remind you that it's not a Diablo clone, but a fully blown role-playing game.
It's worth noting that Feargus continues to impress people with his mad license-getting skillz. A start-up that made a Star Wars game, a DnD game (and according to rumors there is another one on the way), and now got the Alien RPG license deserves everyone's respect. Go Feargus!
As scathing as the article is, one must admit that there's a lot of truth within.