The Lord of the Rings Online Preview
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Combat is the same indirect button-pushing affair you've come to expect, emphasizing stats over reflexes, but interesting ideas give rise to more strategic thinking and active timing. For instance, a Hunter's "barbed arrow" attack induces bleeding, and allows a "scourging blow" follow-up to do more damage. However, that follow-up also stops the damage-over-time effect, encouraging you to carefully time blows for maximum efficiency - meaning, of course, greater bloodshed and more enemy heads rolling about on the ground.