The Elder Scrolls IV: Oblivion PS3 Preview
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The rendering quality looked very smooth, and in some spots it seemed richer than the Xbox 360 version. Pete Hines, our host from Bethesda, attributed this to a new shader the developers are using that blends higher-quality close textures with the lower-quality distant textures. Effects looked smooth when we had our mage cast a volley of fire bolts across the star-filled night sky above the Imperial City. Later on, we picked up on a small hitch where some horizontal seams appeared about an inch apart when we looked closely at a hillside. However, the problem only seemed to happen at this particular location and we could not duplicate it elsewhere.