Loki Interview
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Q: What are the four characters available to players, and to what extent can their looks or attributes be customized?
A: Loki offers four main characters - a Norse warrior, a Greek fighter, an Egyptian sorcerer and an Aztec shaman. Each one can worship three class-specific gods, giving access to different powers. We have spent a lot of time on our heroes, focusing on quality rather than quantity. Each represents his world and culture. You cannot modify his basic characteristics, but we have put a lot of attention into the visuals of the armors and weapons. The customization of the items lets you have very different looking characters.
Each item changes the look of the hero. There are no items icons in Loki. What you carry in your inventory can be worn, and changes your appearance. There are more than 15 armors specific to each hero; they are specifically designed for each character.
In terms of abilities, the development is done through five points that have to be distributed when the character gains an experience level. The attributes are Strength, Dexterity, Intelligence, Vitality and Energy (mana source).
And a snip from part two:
Q: How are you treating weapons, armor and other kinds of equipment in your game design? Will we see many types? Will it be possible to upgrade items?
A: Loki includes an item generation system based on rarity. We have 15 types of weapons, some of which can be quite special, such as the Greek disc. You will have to unlock different difficulty modes to get access to all types of rarity. There are 500 unique objects, but the possibilities with custom weapons are almost endless. The last class of items belongs to the gods themselves - Thor's hammer, Mjollnir, for example.
You can also improve your items by visiting the forge. You found an interesting armor in iron? You can re-forge it in bronze or even gold later on to improve its defense, or add a rune to bestow it with magic properties. You can change the handle on a weapon, mix it with other items to improve its effectiveness... We tried to make an open system.