Age of Conan: Hyborian Adventures Developer Profile
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Q: What is your job at Funcom? How did you get your foot in the door?
A: My job at Funcom seems to be constantly changing, originally I was hired to be a content designer and work on Monsters. Monsters as being defined as monster creation in the monster tool and creation of AI (Artificial Intelligence) designs. I got into working with the animations and the BCC or Behavioral Control Center and ended up focusing on everything the characters are allowed to do and how it looks. Now I work primarily as a strike team leader and designer with features like combat, control, and PvP (Player vs. Player) to achieve the game-play we want to see in Conan. I got my foot in the door through a former colleague who mentioned Funcom was looking for designers while I was still working for Sony Online Entertainment (SOE). I had known a few of the Funcom guys online for a couple years since Anarchy Online Beta. I bugged them about it jokingly originally and they encouraged me to apply. I interviewed at E3 2004 and started in September.