Fable 2 Details
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For Fable 2, Molyneux promised three innovations, but vowed only to reveal one. It was the same innovation he'd showed two days ago at a Microsoft-sponsored press event, a dog companion that every player in the action-heavy role-playing game will have.
The dog, of course, is both a gameplay tool and companion. For Molyneux, it's also a means to an end. That end, of course, is love and real human emotion. "I don't mean rumpy-pumpy love," he said, although he noted that it will be possible for two people in Fable 2 to have sex and, possibly, produce children. Instead, Molyneux was referring to a simple emotional response.
"If I can get you to care about something," he said, "I've got you."
If we're producing children in the game, how will our character ever find time to adventure? :)