Two Worlds Preview
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The online/multiplayer aspect of Two Worlds is curiously old-school. It is very reminiscent of Diablo II combining a single-player campaign with an online campaign. Unlike Diablo, though, Two Worlds in its multiplayer form is going to be a Massive game, complete with a persistent world and the opportunity for thousands of players to interact with each other. This is only true of the PC version for the time being, with more Diablo-style instanced multiplayer currently slated for the 360 version. How the multiplayer and singleplayer campaigns will interact right now is a bit up in the air, but it appears that the two campaigns will be completely separate for now. It's a (best of both worlds) approach to RPG design that few games have attempted, and it'll be interesting to see how it pans out. If this feature proves popular in Two Worlds, then it could easily become standard. Certainly having both a single and multiplayer mode would seem to broaden an RPG's appeal, if the two modes could somehow be balanced against each other while using a single engine.