Depths of Peril Interview
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Q: About the interface, will we have something classical, with item slots, character skills page?
A: Most of the interface is fairly typical. We do have an inventory system using item slots that grow with the player when he finds larger bags. There are also most of the other UI screens you would expect like character, skills, and quests.
We do have a couple screens that aren't as common, at least with action RPGs, but the biggest difference is the relations screen, where you manage your relations with the other covenants. On this screen you can trade all sorts of things, compare your influence or power to the other covenants, see what treaties and trade routes everyone has, declare war, and start raids.