Drakensang: The Dark Eye Developer Diary #6
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...we moved away from existing illustrations and gave Aventuria another version of the tatzelwurm. Since the descriptions were supplied to us with very sparse information on the looks of a tatzelwurm, we permitted ourselves quite a few big liberties in designing the creature.
At this point, technology was more restrictive and that had a considerable impact on our design. For example, we chose not to give it any hair or fur, because it's still very difficult to render them in a believable way.
So, the requirements for the first drafts were: no hair, at least six legs, credible construction, threatening appearance and a recognizable relationship to dragons. The last point led us to include the controversial wings, but we hadn't been the first ones to draw a tatzelwurm like this.