Overlord Previews
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Your tower acts as a base of operations from which you can upgrade your character, buy new weapons and powers, or just spend time pleasing your mistress. You'll find the tower heart within the first half hour of play, and you can then teleport to and from your castle and the land. You'll need to acquire gold from the land to buy anything in the house, and your mistress will help you choose the items and decorations that will adorn your home. You also need to keep your minions trained in attack by practising in the dungeon, and all of the enemies that you've slain will be held captive in here so that you can figure out new ways to destroy them. The tower will also display the various powers that you acquire during the game, displaying them as emblems on the wall of the main hall. We saw two examples of such spells during our playtest, one that set objects on fire and one that made enemies turn on each other or simply kill themselves.
And a snip from GameSpy's article:
You use your minions mostly in the overworld, which is divided up into regions ruled by different hero archetypes. Since all the heroes have also become corrupt like you, you won't be fighting the cheery Hobbit who loves pipeweed, you'll be fighting the greedy fat Halfling who has his underlings gather food for him. The developers showed us the mines within the Dwarven "hero's" domain, filled with gold and lots of weird steamwork machinery that blows up quite nicely under red minion fire. Also, how you treat the region reflects on your corruption meter; kill everyone you see and, well, duh, you're very corrupted. Kill only when necessary and you're more like a "lawful evil" Overlord. The developers ran us through a scenario where we can either save the last pair of elves (hence preventing their extinction) or forego them to grab a big pile of money; of course we had the developers choose the money.