Fallout Developer Profile - Scott Bennie
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Q: How was it to be a part of the Fallout team?
A: Great! One of the side-effects of coming into a project relatively late in the process is that I felt like I was a guest on the team and not a real member -- you miss those sleeve-rolling early sessions -- but Tim and Chris made me feel welcome. Except when I screwed up the formatting on the weapon default text messages and made Tim do some extra work to write a format checking program. The wrath of a programmer who's been forced to do more work is z terrible thing.
I'd been on projects that had floundered (Realmswar), or which seemed to take forever (Starfleet Academy) or which had been effectively torpedoed by the incompetence of a few team members (Descent to Undermountain). It was a major pleasure to be part of a team that was firing on all cylinders.