Sacred 2: Fallen Angel Preview
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As your chosen warrior, you'll then stride across the map following quests, over scripted hill and through randomly generated dungeon in traditional style. Alongside your character's own background and motives, there'll also be the equivalent of a morality-driven swanee-whistle quavering in pitch backstage - if you do bad stuff then evil quests will open themselves up to you, and vice versa if you wear a permanent halo.
"Monsters will remain monsters, but the NPC cities will be anxious or even hostile towards the player," explains Ward on Ascaron's newfound BioWare stylings. "The shadow campaign will run parallel to the good campaign, but from a different perspective: protagonist and antagonist will be reversed."