Heroes of Might and Magic V v1.5 Patch Released
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Features added
- Duel Preset Editor: (Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.)
- User Campaign: (Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor)
- Dialogue and Combat Replay: (Allows the recording and viewing of previously played combats and cutscenesdialogue scenes in the game).
- Movie Maker: (Allows the editing of previously saved combat movies)
- Observer Mode: (Allows the user to watch other players' multiplayer Duel Mode matches)
Bugs repaired and changes made:
Stability:
- Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
- Game no longer desynchronizes after loading a save.
- Game no longer crashes when splitting the joining creature stacks.
- Fixed possible crashes caused by changing the game resolution.
- Fixed memory leaks in combats and combat replays.
- Reduced the amount of bandwidth used during combat.
- Game no longer crashes when someone attempts to teleport to an invalid map cell.
- Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
- Game now functions correctly when it is the turn of a creature under the Puppet Master spell.
Camera, graphics, interfaces:
- Camera options work correctly now.
- Gamma color was changed for the Mark of the Necromancer icon
- Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
- Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
- Corrected the number of lost creatures shown at the end of combat if the (Raise Dead) spell was used.
- Town (Upgrades) hotkey fixed.
- Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
- Options sliders can no longer be moved if disabled
- The (Hire creatures) button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
- War machines no longer appear to be affected by Master of Fire.
- Password length condition removed for MP games.
- Cursor in Ghost Mode only appears active for objects with which it can currently interact.
- Added information about the damage done in ghost combat results (ghost mode).
- Added more information for Resurrection and Raise Dead spell predictions.
- Scroll bars in tavern interface corrected
- Added ubi.com access to ratings for add-on races
- Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
- Adventure Map scrolling corrected
Gameplay, Mechanics, Balance:
- The Necromancy working principles have been changed in accordance with v2.1
- The Training working principles have been changed in accordance with v2.1
- Improved combat AI tactics for strike-and-return creatures.
- AI now uses (Mark of Necromancer) ability properly.
- AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
- AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
- AI can now bring its troops closer to moats.
- AI no longer stops casting spells after Counterspell has been cast.
- AI now uses Necromancy more efficiently.
- AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
- It is no longer possible to duplicate the army illegally in duel mode.
- Fixed: Autosave did not function in some conditions
- A primary skill has been now added for hero '˜Vayer'.
- The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
- It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
- (Imbue Arrow) now works properly even if (Deadeye Shot) is not present.
- It is no longer possible to control blinded creature with (Divine Guidance) or (Teleport Assault).
- Hero now moves to the town gate cell after defeating the town guards.
- Arch-Devils can now summon Pit Lords from any demonic corpse.
- Hero Naadir can no longer raise ghosts from phantoms.
- Angels can no longer escape Treant's Entangling Roots in Quick/Auto Combat.
- Complex artefacts ((Magic scroll of.), (Wand of.)) now work properly when equipped from the start of the mission.
- (Firewall) and (Fire Trap) now function properly when applied to creatures on their initial positions right after Tactic phase.
- In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
- Fire shield only retaliates to melee attacks now.
- Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.
Map Editor:
- The map editor documentation has been updated with changes related to the new features.
- Corrected the game editor option concerning the number of monsters that can be set in a troop.
Grab the patch from WorthPlaying.