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More bizarre and even more successful is the ability to 'double up' equipment.
Traditionally in action RPGs, players are walking medieval magnets, stripping rooms of any equipment that isn't bolted down and ending up with a knapsack full of crap. In Two Worlds, two copies of the same item can be merged for a tiny stat increase, and this can be done dozens of times. It's as mad as cats but creates a rewarding subgame. Is the boss's sword going to be more powerful than collecting the matching spears of each of his servants? Believe us when we say Diablo 3 really needs to steal this system. It makes finding the mundane a joy as well as the rare.