NetDevil Interviews
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I wanted to know who Scott aspired to be. These guys go to conferences and learn from each other. Who did he look at and want to be when he "grew up"?
Without hesitation he responded; "Richard Garriott."
"Really? You want to be Richard Garriott?" I asked. "Why besides the obvious reasons?"
"Every time I've ever met him or we've worked together he's always been pleasant and approachable. The fact is that I just love his games. There are a lot of designers whose games I grew up playing and then you meet them and its sort of a let down. There's a lot of ego in our industry and Richard is really good at managing that. Not just shutting people down. He's such a cool guy; I'm a big fan."
And a snip from Ten Ton Hammer's interview:
Since GDC, the NetDevil team has really worked on polishing and refining the gameplay of their upcoming PhysX-based title. (We've got all the levels done, in fact most of the game is pretty much in there,) Scott said. (Now we're just working on making the game as pretty and fun as possible.)
But how will NetDevil make money on Warmonger? Scott and the NetDevil team have been working on that same problem. (At the beginning, we're just going to be giving it away,) he answered. (We want people to wonder if it's fun to have a totally destructive environment in a shooter game. But after that, we've been trying to figure out if we should release map packs, weapon packs, or other extras through a sort of online store sort of system.)