Fable 2 Interview
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Q: How did working out what the player's interested in from the camera movements work out?
A: The camera movement stuff, the camera in Fable 2 has had its own little team at the moment. The camera in Fable 1 was fixed, but the camera in Fable 2 is a lot more dynamic.
Q: And, err, anything interesting to say about the NPCs?
A: Well, I mean, yeah, of course I've always got interesting things to say. I can tell you about the ambition for NPCs? The ambition is that they say a lot more, they do a lot more, they remember a lot more, they comment a lot more, they're sort of woven through the game and the gameplay an awful lot more than they were, and you can think of Fable 2 - where Fable 1 I think one of the criticisms which I heard from Fable 1 which we saw ourselves, you had the hero bit, and the fighting bit, and then you had the simulation bit. And they kind of almost felt like two seperate games. And you'll find much more that it feels like they're pulled together. I still quite like the idea that I can take, you know, if I don't want to go adventuring today I'm not forced to go, there's not just gameplay in adventuring, there must be gameplay in the simulation. So I quite like the idea that I can control when I'm a hero and when I'm not. But equally we - you'll find that locations and NPCs and what they remember and how they react to you and what they give you, they have things now which are important to you, is going to be much more in the gameplay.