Drakensang: The Dark Eye Developer Diary #9
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Recent games mostly have real time combat with only one character or tactical combat, in which all characters make their actions in strict rotation but that doesn't look very dynamic, because only one character can act at a time.
In order to meet the expectations and to make the combat both filled with action and tactics, we agreed that all actions will be calculated in the beginning of each round and that the combat animations will be as cinematic as possible.