Legend: Hand of God Developer Diary #8
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In the meantime, 3D Artist Dennis (who has been working on Unreal Tournament 3 only recently) is occupied with the statues of a lost desert culture. The high resolution model of one of these statues consists of 2 million polygons; now the normal map for the game will be computed. Art director Andreas designs several pieces of magical equipment. In our Bulgarian graphics studio, people are working on the rendered intro movie and enemy animations but these comprehensive procedures warrant a diary entry of their own.