Red Stone Q&A, Part Two

The second half of RPG Vault's Red Stone interview is now available, this time quizzing K2 Network's Marvic Ambata about the game's weapons, magic, questing system, and more.
Q: Are you planning to implement GM-driven quests and other non-static play elements?

A: From my experience as a GM, I have found that interacting with the players is not only a great way to give your game personality, but it also helps to immerse the players in the world. To this end, I plan on having GM-driven quest lines and events on a constant basis. I really enjoy getting in-game with the players and tailoring events to the level ranges and skills of those in the world.