More BioShock Coverage
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Q: Do you anticipate any controversy surrounding scenes featuring (what were) children that can be 'harvested' ?
A: We're simply trying to tell a good story and challenge the player from a moral perspective. It's a classic tradition in film and literature, and 2K and Irrational believe that M rated video games have just as much right to make challenging material as the other media do.
But we're handling the complex ethical topics in BioShock with respect and care, and we believe, in the tradition of films like The Godfather and Schindler's List, the game will make people think about the moral universe.
And then there are hands-on previews at GameDaily, Atomic PC, and GameArena:
BioShock is one of the rare games that actually aims for a proper alt-history based storyline and delivers. The likes of Resistance: Fall of Man fell flat for many because the storyline had the best of intentions, but seemed awfully game-y. The world of Rapture, the failed aspirations of its creator, and the deterioration of society through the perversion of human nature all resonate in this world.. Not only does the storyline seem eminently credible as a concept, its execution is stellar at least from the play we've engaged in and parts we've seen. As our video feature will reveal Irrational made a conscious decision to go the route less travelled in design get the creative souls and educate them about game development's realities, rather than grab a bunch of coders and get them brainstorming and drawing.
You can also check out some pictures from the event on the official website, if you're interested in seeing what took place.