Building a Better RPG, Part One
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Fantasy archetypes are inescapable in RPGs -- the surly one, the nobleman, the lighthearted comic relief, the strong silent type, riddled with angst. But even though technology has fleshed out what was once a basic formula, adding lifelike details and the full cinema experience, it hasn't advanced the formula in any way. There really is yet to be a modern role-playing game where the character is someone we can empathize with and care for in an enduring way. We're still being asked to devote hours and hours to people who, despite how intricate they look, are little more than constructs -- making it even more ridiculous when they behave in their trademark histrionic, overemotional fashion. The emotional moment -- prime territory of RPGs -- is little more than a joke now.