Depths of Peril Preview
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Combat is similar to many action/RPGs, with a single click to attack. The basic attack continues without further clicking until the target is dead, in which case the AI automatically selects another target additional skills or spells can be accessed via a hotbar. The classes I tried each had some sort of power that is accumulated with successful hits and slowly fades away out of combat each hit with a warrior builds rage, for example. Some skills require a certain amount of this power to be built up before they become available and most skills are on a cooldown timer, all of which adds some depth to the combat. Just how much is very dependant on the build it's possible to create a character with mostly passive skills, while others require player speed and attention the riposte skill is only available for a second or two after successfully parrying, for example.