Warhammer Online: Age of Reckoning Interview
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We've already talked a little bit about the Public Quest System, which is an innovative idea that allows teamwork without grouping. From my perspective, having had a chance to try this feature out during a hands-on demo a while back, I can say that I've never seen anything quite like it in any MMO that I've played.
Beyond that, the big thing that was mentioned was the RvR combat and the way that it is handled in WAR:
"The biggest thing is our RvR combat. I've played a lot of MMOs, and at the end of the day, when I logged out, I didn't have to worry about anything changing. In WAR, when I log out, I have to wonder what will happen what tomorrow if I'm not there to protect my city. If I log out at night, when I log in the next morning, I might find my capital city sacked, or my ally's capital city sacked... Maybe I'll log in the next day and find that we've totally sacked [the enemy]."