Fable 2 E3 Preview
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Indeed, one button can control it all. Tapping the X button will launch standard melee attacks, though mashing with reckless abandon will make for a difficult experience, as opponents will better be able to block and parry your advances. Instead, players must develop a rhythm to their button presses. In fact, during one heated battle, the faint sound of tribal drums could be heard in the background, accentuating the fact that a sturdy rhythm had been established.
Blocking attacks is as simple as holding down the button, which also allows the player to charge up a flourish attack. Mapping both to the same command might sound like a conflict, but it actually flows together nicely. Holding the button begins the charging process for the hero, but if an enemy attacks, he will automatically block, thus ending the charge. Should you charge an attack without being forced to block, you can simply release the button to launch a potentially deadly flourish attack. Despite the switch to a single button, the basic combat feels satisfying and certainly playable, with a combination of presses and holds allowing players to accomplish several distinct actions.
This feature is great for those of us who are tired of having to use two or more buttons just to play through an entire RPG...