Fallout 3 E3 Preview
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We come upon the town of Megaton, named after the unexploded bomb in the center of town. We met the "sherrif" pictured above. This gave us good look at how the conversation system has improved since Oblivion. The back-and-forth flow seemed a lot more fluid this time and while not as advanced as something like Mass Effect, seemed to build upon the Oblivion style. To those that played Elder Scrolls, you'll be at home here.
The detail in the structures and in the town in general is really amazing, far beyond what Bethesda was able to do in Oblivion. To show the wildly different paths people can take we're given the option of either disabling the bomb forever or rigging it to blow, essentially choosing whether this entire town lives or dies. There are characters here, and quests and plot points that will be forever closed if we blow it up. Vice versa an entire quest line will be shut off if we don't agree to do it. It'll be those kinds of decisions that will make the game hit home when you're playing it (For the sake of the demo they ended up blowing up the town, and it looked awesome).