The Age of Decadence Peek #2
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Here is a brief overview of the combat system:
- It's based on action points. If you have nine AP per turn, for example, you can either attack once with a seven-AP attack, three times with a three-AP attack, or twice with a five-AP plus a four-AP attack. That gives you a huge degree of versatility and control, and adds a tactical element.
- Eight weapon types. Each has its own unique passive trait. Daggers can bypass armor, hammers can knock your opponent down, spears could be used to interrupt your opponents' attacks, and so on. Your success depends on your weapon skills. Getting within striking distance to a spearmaster would be very, very hard.
- Different attack options. Fast, regular, power, four aimed attacks with different properties, and special attacks like whirlwind. Fast attacks cause less damage, cost one AP less, and give you a to-hit bonus. They work great against fast, lightly armored opponents. Power attacks cause a lot more damage, but cost one AP more, and are easier to avoid. They are very effective against slow, heavy armored opponents.
- The above-mentioned light vs. heavy armor, Dodge vs. Block concept.
- Items to aid you in your quest to kill as many people as you can... before they kill you. Throwing nets, acid to burn through armor, poison, liquid fire, and even black powder bombs.