Piranha Bytes' New RPG Details
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Day 2 at the Leipzig Games Convention had a presentation for the international press where Mike Hoge (Lead Game Designer), Björn Pankratz (Lead Programmer) and Kai Rosenkranz (Composer, Public Relations) gave away further details about the new roleplaying game developed by Piranha Bytes.
As stated yesterday, the game is set on a volcanic and «forbidden» island. All character animations will be made anew, the game will have dungeons, traps, secret doorways and riddles. The developers are known for maintaining close contact to their fanbase and took up some suggestions like increasing the effectiveness of certain weapons when fighting particular foes, like a hammer for golems. Instead of having a myriad of items in virtually indistinguishable variations, the game will concentrate on fewer but clearly recognisable weapons, armour sets and items.
The new game is again made for a single player and the PC. At the moment no other platform is in development. Whether the game will be made for DirectX9 oder DirectX10 is still undecided. The graphics engine will consist of some licensed components but most of it is being developed by Piranha Bytes itself.