Depths of Peril Demo Impressions
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It's not the polygoniest game out there, but the graphics are decent, and there's enough action on the screen that it'll keep you busy (although there was some stutter when we had a two-on-one dogpile between me and an ally on another clan's lifestone). And watching the monsters hack at one another, then coming in to clean up and snake the XP, is phenomenal. Feeling like a part of a living world is fairly awesome, and the amount of diplomacy that you have access to positively stuns me. I think I might have to start setting aside more time for this one so I can have an awesome toon stored up for when it goes gold.
While the other is at Tales of the Rampant Coyote:
Soldak seems to be going after the similar goal, using a Diablo-esque game system as the engine. But it adds a whole 'nother level of gameplay - a campaign if you will - a replayable meta-game of battling factions and survival on the edge of civilized territory. The monster-bashing and level-building is just a vehicle for athe larger game. Depths of Peril never lets you forget that there's a larger campaign and issues at stake, and three other AI-run competitors gunning for you. Its very clear that simply making yourself the biggest, baddest guy in the game world isn't going to save you or your faction should you ignore the larger game.