Guild Wars: Eye of the North Previews
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Category: News ArchiveHits: 796
40 new armor sets will be up for grabs, and adventures can make their way through the depths of 18 new dungeons. Step lightly, though, because most of the battles are designed for veteran level 20 players, and the enemy A.I. will protect ranged attackers with melee ones. Despite the focus on veterans, over 150 new skills are being included along with 10 new heroes for players to choose from, so new players won't feel completely out of the loop. While this may make balancing harder to perfect for ArenaNet, it means characters will have even more powerful skills on-hand to deliver death-blows to the Charr.
The second is at Stratics:
The above features are pretty standard with Guild Wars releases, but the big one that Ben wanted to talk about was the Hall of Monuments. This is a location where your character's achievements are tracked and reflected. The visual look of your character's Hall of Monuments changes as you progress your character and you can invite others to visit your personal Hall. Ben also alluded to the fact that the Hall of Monuments is one of the ways they're going to transition character information from Guild Wars to Guild Wars 2. ArenaNet doesn't want their players' hard work in Guild Wars to best wasted so this is a way to allow those accomplishments to carry over in to their sequel.
And the third is at NZGamer:
One of the most notable inclusions to Eye of the North are the two new races. Though this isn't exactly a new thing, as we've seen non-human races like the Tengu, Charr, Dwarves and the like, it's interesting because their inclusion acts as a teaser. In Guild Wars 2 you'll finally be able to play as them, as opposed to have them merely tag along.