Licensing MMOs Worldwide
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Category: News ArchiveHits: 818
Steve Goldstein: (I agree that China's going to slow down a bit, and that has a lot to do with a lot of publishers signing on Western titles, so there'll be less for them to work on. But at the same time I think we'll see a lot more Korean companies and maybe even Chinese companies setting up in the U.S. I see that as a huge advantage, but maybe I'm wrong. I think you'll see a situation where you'll have fewer opportunities where you can license territory by territory, but you'll have more publishers that you can deal with in those regions.)
Joshua Hong: (I'm being more honest than I should be, but I'm a little bit confused, to a certain degree. I am a big proponent of a global publisher of online games. I bang my head against the wall to make it work, and it is working. But I study everywhere, and I see the local player dominating everything. China dominates the number 1, 2, 3. Same with Korea, Japan is in an infant stage.