Warhammer: Age of Reckoning Interview
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"Most PvP in MMOGs are an afterthought," said Associate Producer Carrie Gouskos. "Or else it's a pure PvP world," chimed in Product Manager Eric Correll, "but we're designing Warhammer for both PvE and PvP and have balanced it from the beginning for that."
The difference here is that PvP is really RvR - Realm vs. Realm. That is to say, you can only hunt players of the opposing Realm. In Warhammer, there are four types of RvR planned. Skirmishes can be found on the open frontier where it is open RvR. For PvE players to get their feet wet, there are quests that require them to enter the RvR areas; they can either make a mad dash for it and hope that they can accomplish what they need to do in the 10 seconds that it takes before they are flagged "killable" by the opposing realm, or take some friends and keep a wary eye on the horizon. Some of these quests as described will allow "zone hugging" where players can make a dash in, accomplish their objective - which could be to hunt a critter that only roams in the frontier areas or gather a herb that grows there - then zone out to rest. The zones are seamlessly integrated and players will have to take note when they receive a visual warning that informs them they will be flagged "killable" when they cross the actual zone line.