Neverwinter Nights 2: Mask of the Betrayer Interview
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Q: MotB's events occur in Boo and Minsc's homeland. Will we ever cross their path or even have a chance to recruit them ?
A: Unfortunately not. Minsc and Boo, while they were great characters, were created by Bioware developers. As with every character, a lot of the writer's personality went into Minsc and Boo. For us to try to bring those characters back, we wouldn't be able to give them the same "feel" and don't think it would be right to attempt it.
Q: What would give to a player disappointed by Neverwinter Nights 2 the desire for playing the add-on Mask of the Betrayer ? I do not speak so much in term about aspect D&D, because I think the game do have what it need on this side, but I speak on the GUI level, graphics (the game is not frankly the elite of the graphic beauty, and requires a war machine) and musical. Overall, is MotB intended to provide more than just custom content ?
A: I could point to the improved performance and graphics in the 1.07 patch and I could point to the number of patches we have, and continue to release. But I think the greatest thing about NWN2 is that Obsidian is genuinely concerned with making NWN2 a great game. We scour through the forums daily, reading the criticisms and looking for the great suggestions and ideas that would make NWN2 better.
Q: What will you do with the gathered suggestions for making the toolset more user-friendly (cf. your thread on the off. boards) ? Will you include some of them in patch 1.08, or MotB, or both ? Could you give us a hint at wich ones you plan to realize ?
A: We are making some changes to the way we do patches. We are looking at the possibility of having themes to the patches. For example: the next patch may be focused on PWs, where the following patch may be focused on scripters. It doesn't mean the that entire patch will focus on one area, but much of the effort for that patch may be dedicated to that area.