World of Warcraft: Wrath of the Lich King Preview
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"It's fairly important to us when we introduce a new area that we're able to use level design to flow you from one place to another," says Chilton. "There are gameplay reasons to restrict your methods of travel. But it's not like your flying mount became useless...you're not going to have to pay 5,000 gold again to ride it."
And when you can't go overland? Go under, through the underground cavern of Azjol-Nerub, home of the spiderlike Nerubian race that was one of the first to succumb en masse to Arthas' Scourge (old-school WarCraft players know them as Crypt Fiends and Crypt Lords). "It's going to be exterior terrain, but underground," says Stockton of World of WarCraft's first subterranean zone. "It'll feel like you're in a cave, but it'll be gigantic. Buildings, temples -- a look and feel very similar to Naxxramas, since [the Nerubians] are where the Scourge stole that architecture from."