Fallout 3 Interview
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Q: The SPECIAL character development system from the first two Fallout games is back. How will it be different (if at all)?
A: We're using the SPECIAL character system and making few changes to it. The stats all play nicely with our gameplay design. For instance, Perception still feeds into seeing enemies and Agility still affects your action points, which are used for VATS mode. Any of the SPECIAL stats (as well as skills) can be polled in dialog and give you access to different options. Some perks also require a minimum score in a SPECIAL stat for you to use them, as well.
Q: Do you think many of the concerns fans of the original Fallout have voiced will be assuaged when they're able to get their hands on the final product?
A: That's the hope of course. As you mentioned, there is quite some time to go before this game is actually out there, and we've got a lot more info to reveal in a desperately slow trickle, as we're (in)famous for. I do believe strongly that we're making a worthy successor to the originals, and I hope that becomes more and more evident as the Big Picture reveals itself.