BioWare Community Newsletter #42

BioWare has sent out another community newsletter, this time featuring a 45-minute podcast with Casey Hudson, links to various Mass Effect coverage, notable Dragon Age forum highlights, and more.
"Every game I've ever worked on has a timetable and a deadline. Making a game is a massive cooperative enterprise filled with many unknown elements and constant revisions. It varies from project to project how far that deadline gets pushed as you go (I've yet to have worked on a project that hit its original deadline).

As you move forward you get a better idea of how long it takes to make the elements of your game - the writing, creating a level, creatures, etc. So you get a better sense of when you'll be on store shelves as you go. Usually in development, I'm more curious than any fan on the forums of when the game is actually going to be done. Hopefully, that provides some insight on why devs sometimes say, "It'll be done when it's done" or something like it."

- Dragon Age Senior Technical Designer
Ferret A. Baudoin