Hellgate: London Interview
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Q: Flagship Studios have been pretty quiet lately. The whole community's wondering what's happening over at Flagship Studios. Fill us in!
Ivan: We're working on our patch content fixes, changes, additions, enhancements, and seasonal content for day one, with a more substantial content offering also in the pipe and being tirelessly labored on.
Of course, we're also launching Hellgate in NA, EU, and SEA territories while prepping our China, Korea, and Japan launches. It takes a lot of coordination to make these things happen. That's not even all of it, though. We're constantly working on web updates / features, long-term plans, press fulfillments, demonstrations, partner fulfillments, ancillary products, exhibitions, and a million other things. We're busy, which is business as usual.
Kaiser: I think the general perception is that when a game is about to come out and goes gold, that means there's a lot of downtime for the developer. For us, it only gets busier. Don't forget that even though our gold master release is done, we have ongoing content to work on, as well as the entire backend infrastructure for the game, which we work with Ping0 on. The great thing about working on Hellgate is that we can and will always be improving it, whether that's through a small balance tweak, or something more substantial like a new level.
Brennan: Work, work, work. By the time you read this interview Hellgate will be in the hands of the public and that doesn't mean we get a vacation. That means we have to start pounding out the ongoing content to keep the game fresh for subscribers.