GB Feature: The Witcher Week, Day Three
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As you progress through the game, you'll encounter both trustworthy and seedy characters, many of whom are figureheads for various far-reaching organizations, such as the Salamandra, Scoia'tael, Temerian intelligence service, and Order of the Flaming Rose. At pivotal points of the game, these very same characters will present Geralt with tough decisions with no obvious answer. These decisions usually deal with Geralt's humanity (or lack thereof) toward others or his stance toward an opposing organization. Should you slay the guard captain stricken with lycanthropy or let him continue preying upon Vizima's criminals and other degenerates? Should you "free" the blue-eyed lass from her alleged vampiric keepers, as her brother requests, or keep an open-mind to what might really be going on? Do you ally yourself with the Order of the Flaming Rose, take a stance with the non-humans, or pursue a neutral role? The results of such decisions aren't typically made known until much further into the game, so each one requires careful thought. Regardless of which routes you choose, The Witcher's storyline hosts a considerable number of plot twists and angles that will have you speculating all the way up until the final moments of the game.
Spoiler Warning: I just finished the game this morning, so most of those new screenshots are from the Epilogue. If you're still playing the game, be careful when browsing them.