Fallout 3 Interview
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IGN: What are biggest differences between the original Fallouts and Fallout 3?
Pete Hines: It's really hard to say because those games are done and this one isn't. From a design philosophy standpoint we're still trying to stay true to a lot of thing that those did, in terms of the kind of moral choices you have to make, the kind of characters you interact with, the memorable locations. All the things that you experienced in the game, whether it was the people or the places or the things that you did and the decisions you made. Those are all things we're trying to capture again in Fallout 3.
There's probably nit-picky, little stuff that may be different but at the end of the day there are an awful lot of similarities. When you play the game, the intent is that you feel like you did when you played Fallout 1. Y'know, it's going to be a bit different because we're using the next iteration of our Radiant AI, so we've got people moving around more and doing stuff, plus there's Havoc, so the gameplay experience changes because you're introducing all these different things, but from a design standpoint it's all about that gameplay experience - what is the player doing, what is the player feeling, how are you developing your character and what are the consequences of all that.