GB Feature: NWN2: Mask of the Betrayer Review
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Perhaps the most interesting thing about the campaign is dealing with your affliction. You're sort of like a vampire who needs to (feed) from time to time to keep your energy up, but you're given a choice: you can glorify in the power of your affliction, or you can attempt to suppress it. Suppressing the affliction is actually easier, but using it gives you better rewards, and so the choice is not easy. Also, instead of playing a good or evil character, your decisions have more to do with feeding or not feeding, and that gives a unique spin to the quests. On the down side, your energy dissipates over time, and if it gets too low then you die. That's fine, at least in concept, but it makes it feel like you're being timed in the campaign, and I'm guessing that nobody who plays it will enjoy the feeling very much. I'm one of those players who likes to talk to everybody and explore every corner, and it's sort of disconcerting when the campaign keeps nudging you to hurry, hurry, hurry.
And in case you missed it, we also updated our Neverwinter Nights 2 equipment database with all of the new Mask of the Betrayer items earlier this week.