Requital Reviews
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While Requital looks good on the surface, there is no real feeling of depth or sense of a bigger world out there, filled with stories, legends and myths. This sense of isolation is compounded by the lack of exploration, the very poor voice acting and the repetitive pattern of fight, run a bit, then fight some more. This and the other problems I have mentioned add up to an experience that didn't particularly impress or entertain me. With that being said, Requital is definitely not an awful game; it has fine graphics, often entertaining combat and well-designed items - apparently themed around ancient Russia, although not being knowledgeable of that period and place I can't really comment. These benefits are nothing special though, as most quality RPGs include them - and much more besides. Since other RPGs do the same things as Requital but better, my major concern is that, among its failings, there is really nothing new or original, and thus Requital is likely to get lost in the sea of competition. If you're into RPGs then Requital might be worth a look, but if you're looking for an introduction to the genre then there are many other more impressive titles that you'd be better off starting with.
The review at gameSlave gives it an overall score of 2.0/10:
Requital's attempt to provide an exciting, action-packed, Russian-flavoured RPG falls flat at almost every hurdle. The setting is, rather than unique, utterly generic, and the weapons, characters, plot and mechanics follow suit. It's an utterly typical RPG game that does nothing new and is content to serve up blocky, woeful graphics with the worst voices you will ever hear in a game. Whilst it runs flawlessly - there's not been any bugs to speak of - you'll be wishing it would crash so you could return it for a refund.
And the review at HonestGamers gives it an overall score of 7/10:
Requital makes for an unbalanced game; all the little errors play on the proceedings and negate from the things done right, like the fantastic world and the variety of enemies that ensure you don't just spam the same attack patterns over and over again. But the game feels more like a long path than an adventure, one all too quick to throw you into a battle the give you a small rest bite before hurling you into another. There's a fun game to be played with Requital, a title that finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion.
All in all, that's not an awful place to be.