Tabula Rasa Review
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Most of the time, quests seem fairly hum-drum. I do appreciate the humor (hopefully) implied in the naming of the noob-classed "Boargar" enemies. Of course, tagging something completely mundane with "gar" makes it instantly alien and refreshing, thus rendering it a supremely engaging "kill x" quest, wink. Expect to do some escorting, some collecting of plants and other biological materials, and other familiar quest formulas.
There are more compelling missions to be taken, however, including some of the ethical choice variety. Should you turn in the drug runner, or run his drugs? Feed the prisoner, or starve him for info? Turn in the deserter, or allow him to conscientiously object? The outcome of these early ones hasn't really shaped my destiny quite yet, but maybe it gets more serious as you go further on, or maybe playing as a good guy just doesn't have so many consequences.