Tabula Rasa Q&A #8

WarCry has revealed the eight of its series of exclusive interviews with Tabula Rasa staff. The questions are answered by Executive Producer Richard Garriot, Lead Designer Paul Sage and Community Manager April Burba.
WarCry: Have we asked "Why did you pick "Logos" to describe the psionics and language in the game? Are you referring to the ancient Greek philosophical concept or to the more Biblical connotation"?

Richard Garriott: The word "Logos" is used in our game both for the symbolic language and for the force-like super powers our players learn to wield. "Logos" is often used to describe god-like powers that manifest reality with the power of your mind and spoken words, such as "Let There Be Light and there was." Added to this is the concept of a logogrammatic language, which uses pictographic symbols for communication.