10 Biggest Disappointments of 2007
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Two Worlds. It was called the "Oblivion killer," and if Two Worlds had managed to pull through with its promises of dynamic combat, expansive storytelling and online play, it very well could have been. Sloppy controls, broken online, and numerous glitches made Two Worlds virtually unplayable, however. On those rare occasions that it wasn't crashing, its blindness-inducing menus and useless journal system made exploring the Kingdom of Cathalon an exercise in drudgery. Zuxxez Entertainment is doing its best to support Two Worlds just the same, releasing patches and new content that have, so far, failed to make much difference.
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The sales of Halo 3. It wasn't surprising that Halo 3 would sell like something that sells really fast, but I was saddened by how many people were exposed only to the world of the Master Chief while missing out on the amazing BioShock or my new pick for greatest game of all time, Portal. Sure, both games sold reasonably well, but when compared to the sales of Halo 3, you begin to realize that gaming accurately reflects the rest of society's entertainment; high-brow, revolutionary fare is ignored by the masses in favor of "wicked awesome explosions."
This phenomenon is just further proof that if my ivory tower had a refrigerator, I'd never leave.