Depths of Peril Review
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The covenants are another element that completely changes the feel of the game. First of all, you have your own covenant, which resides inside a particular building in the city. You can recruit up to five covenant members, who may join you (one at a time) on adventures, or gang up on raids against other covenants.
A covenant is more than just a pool of henchmen for adventuring and inter-covenant warfare, however. It contains storage areas for equipment (which can follow you from game to game), houses a library of books found in the game (which can give you minor bonuses for all covenant members), and can house up to four relics which also provide bonuses or extra income for your covenant. You can also hire monsters to help guard your covenant house and its all-important lifestone.
The lifestone is in the center of every covenant house, and it is literally the life of the covenant. When a covenant member dies or is injured, the lifestone resurrects and heals them. Resurrections use up a small amount of the lifestone's health. In addition, it can be directly damaged by enemies. Though it will heal gradually over time, if the lifestone is ever reduced to zero health, that covenant is immediately wiped out and removed from the game.