Hard to be a God Review
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Hard to be a God is one of those difficult games to come to a conclusions about because of the immediate expectations going in. You see, taken at face value, Hard to be a God isn't a title I think anyone would actually expect much from and that inevitably skews the score a little.
I follow games incredibly closely, but Hard to be a God comes from both a publisher and developer I've never heard of, is based on a book that only Russian Sci-Fi fans will have even heard of, locates itself in the most bland and uninspired of niches and looks, frankly, like turd-covered chocolate.
And yet, the game itself is actually not that bad. Sure, the graphics are awful and the gameplay is as boring as the genre title would lead you to be expect, but there's nothing wrong with it.
Basically, because it's a hack and slash game you go in knowing that the gameplay is going to be fairly dull, so the disappointment is less of a shock.
That said, with such rich source material behind the game and the various ways in which the game could have been developed to mesh with the ideals presented in that material, Hard to be a God does feel a little underwhelming.
Shoving all other considerations aside, there is some stuff to like in Hard to be a God. The idea of using disguises is pretty neat and does serve to give the game a little extra appeal and the non-linear paths through some quests do keep things at least a little interesting.