Let's Play Age of Decadence
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Let's start by going through the character system options. You pick your name, gender, and profession (assassin, mercenary, knight, loremaster, thief, merchant, grifter, or none). Your profession isn't a class. It doesn't affect or limit your character development in any way. Instead, it determines how the game begins and your relationship with different factions. It implies that your character had a life before you showed up. If you don't like it, pick "None" and play a stranger.
After long deliberations Titus (in loving memory of Rome's Titus Pullo) the Assassin was created.
Next step - the stats. The stats determine your starting skills' values and extra skill points.
Str, Dex, Con, Per, Int, Cha. Min - 4, Max - 10. 40 points in total.
Other than affecting the skills, dialogue checks, offering special traits for heroic (10) values, and being used in "text adventure" situations:
Str modifies damage (-2 to 4).
Dex determines your AP (Dex+2, which gives you 6-12 range)
Con determines your HP (25-50; HPs are static, so don't count on increasing them later) and poison resistance.
Per modifies to hit chance (-10 to 20)
Int determines your starting skill points and skill point bonuses (0-4 for every 10 points gained)
Cha affects NPCs' reaction (-2 to 3)
So, we've created a character and distributed 14 skill points (Int x 2). Also, as you can see, you've got some reputation modifiers. All Noble Houses look at you fondly, because they use your services often, but not as often as the merchants. The guards think that you are scum and if you were a real man, you would have joined the navy. Oh well...