The Essential 20 Japanese RPGs

We don't usually cover jRPGs, but this opinion piece by Gamasutra takes a very comparative and analytical angle to the genre vis-a-vis Western RPGs.
The gap between Western and Japanese RPGs is so huge that they sometimes don't even seem like they belong in the same genre. Western RPGs usually concentrate on open-ended gameplay, with a "go anywhere, do anything" mentality.

Japanese RPGs concentrate on narrative and battle systems, being more eager to tell a story than let the gamer play a role. However, Japanese RPGs didn't just appear out of nowhere -- as their roots lie heavily in early American computer RPGs of the 80s.

Two of the most popular games back in the day were Ultima and Wizardry. Although all had followings amongst hardcore Japanese gamers, they were a little bit too uninviting for your average console owners, whose ages skewed a bit younger. Yuji Horii, a developer at Enix, decided to take on an interesting experiment.

By combing the overhead exploration aspects of Ultima (the third and fourth games, specifically) and the first person, menu-based battle system of Wizardry, a new game was born: Dragon Quest. Released for the Nintendo Famicom in 1986, the game became a phenomenon, and went on to inspire dozens of clones. Most of these are best left forgotten, but it did inspire two more notable franchises: Square's Final Fantasy and Sega's Phantasy Star.